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In Other Words The Infamous Red Tape Surrounding The Consoles Posted By: AnglarMill

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Not long ago,in February 2012,publisher NCSoft said during a conference call that Guild Wars 2 was "in the preparation stage" for console.But we heard nothing else,although I did spy an Xbox 360 dev kit in ArenaNet's HQ in Seattle during a studio tour in March 2012.The August launch of the flagship PC version of Guild Wars 2 whizzed by to a fanfare of acclaim and commercial success,but what happened to preparing for consoles? That's ArenaNet and that's an Xbox 360 dev kit,photo taken by me."Development for console was something that we did experiment with and try and see if it would work," lead content designer Mike Zadorojny told me last week."But we were always committed to making sure that we were PC platform first.And especially as we move towards this living world strategy where we're trying to release content as fast as we are - trying to do that on a console is extremely difficult." In other words,the infamous red tape surrounding the consoles' online networks got in the way.

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